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Credits List
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Console Aspects was made by AgentMindStorm:

YouTube: @AgentMS
Bluesky: @agentms.bsky.social
Discord: agentms

This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include some splashes and some sounds.
PC GUI was made by Cris (@CrisXolt on Twitter/X), Sprintermax (@Sprintermax on Twitter/X), HawfHuman (@HawfHuman on Twitter/X), and SirZeus.

This pack also uses assets from version 1.15 of the Fixed Vanilla resource pack. These are the Detached System, first-person hand animations, all attachable animations except crossbow drawing and trident, snowy grass side texture, purple glazed terracotta texture, activated observer back texture, spyglass texture, classic clouds, thrown item size, bobbing animation, swimming animation, crawling animation, sneaking animation, elytra position, panda sneezing animation, baby zombie leg animation, piglin celebrating animation, cat and ocelot models and animations, parrot model and animations, squid model, shulker size, villager models, zombie villager models, horse textures, donkey texture, mule texture, parrot textures, camel texture, warm frog texture, invisible phantom texture, potion particles, item frame breaking particles, bubble column splashing particles, bee nest and hive placing sounds, slowness effect icon, dirt UI background texture, sign UI textures, and command helper previews.
Fixed Vanilla was made by LateLag (@LateLagMC on Twitter/X).

This pack also uses assets from version 1.0.0 of the Java Edition Particles resource pack and version 1.21 of the MultiPixel resource pack. These are the player.entity.json editing method, loading bars, grass block side transition colors, grass and fern textures, glow squid and blaze lighting, hurt entity overlay values, separated llama decor, separated pig saddles, semitransparent shulker bullets, wolves darkening when wet, enderman shaking animation, zombie attacking animations, creeper exploding animation, cape animation, Wither armor size, dripping particles, flame particles, smoke particles, critical hit particles, totem of undying particles, eating particles, breaking particles, note block particles, splashing particles, and other miscellaneous particle changes.
Java Edition Particles and MultiPixel were made by Rainvay_ZCYF (@ZouChenyunfei on Twitter/X).

This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are the hurt entity overlay method, highlightable locked trades, selected item count position, item inventory icons, item durability bars, item description colors, the removal of the flying item renderer, the removal of chat censoring, the removal of chat block previews, and the removal of category text.
Lukas' Java Parity Pack was made by Lukas (@LukasPAH on Twitter/X).

Pack Contributors:

Dharen - Explosion particles, animation speeds for lava and magma, and tall grass
Netongas NG (@netongas_ng on Twitter/X) - Acacia, birch, jungle, and dark oak door textures, skeleton bow aiming animation, skeleton idle animation, zombie villager helments, damage indicator particles, painting sounds, ender eye sounds, rabbit sounds, zombie sounds, lily pad sounds, and other miscellaneus sound changes
Wild (@wildthegamer_ on Twitter/X) - White rabbit texture and original code design for a custom tab
Cris (@CrisXolt on Twitter/X) - Double tall grass textures, item name outline, chat text shadows, and Bedrock Edition subtitle
Eroded Potato (@ErodedPotato on Twitter/X) - Vertical held item position, first-person bow position, light source shading, item breaking sound, item throwing sound, and carried grass block color
LateLag (@LateLagMC on Twitter/X) - Particle rotation
Cjnator38 (@cjnator38 on Twitter/X) - Explosion sounds
NGFuji.mp4 (ngfuji.mp4 on Discord) - Level up sound, skeleton sounds, ambient horse sound, phantom model, witch model, cow model, pig model, old vex animation, and drinking witch nose position
TrèsAbhi (@TresAbhi_ on Twitter/X) - Pack icon
KalmeMarq (@KalmeMarq on Twitter/X) - Obsolete features
Kleaps (@Kleaps on YouTube) - Chest particle method
ambient (ambiennt on Discord) - Obsolete features
EmptyCoso (@EmptyCoso on Twitter/X) - Chalkboard name, iron golem wobbling animation, and default hurt overlay
Zarkmend ZAN (@Zarkmend_ZAN on Twitter/X) - Obsolete features
SharedLoss (sharedloss on Discord) - End crystal animation
Snowstorm (@snowstormmc on Twitter/X) - Solid white crosshair
HJN (_hjn on Discord) - Obsolete features
Laatt - Old Xbox 360 tooltip screenshots
Crackers0106 (crackers0106 on Discord) - 3DS tooltips, new Xbox 360 tooltips, and bamboo leaf colors
Byrom (Byrom#3154 on Discord) - Xbox 360 asset extraction
winv3r (@winw3r on Twitter/X) - PS3 tooltips
Little Hooligan (@nintendo741 on Twitter/X) - PSVITA tooltip screenshots
MC4f (mc4f on Discord) - Unused title images
Kalseyum (@Kalseyum on YouTube) - Smooth quartz textures, entity textures, armor textures, empty slot textures, first person crossbow behavior, villager held banner position, villager clothes layering, zombie villager biome textures, End crystal glass, jukebox sound, immediate respawn description, Classic Textures description, and silverfish block names
patred (@patredenglish on Twitter/X) - Console Aspects title texture
cozi (@coztellation@moth.zone on the Fediverse) - Unicode font replacement ZIP file
Kryzor (kryzorrr on Discord) - Third-person eating animation, smooth elytra transitions, smooth chicken animations, illager walking animations, ravager model, husk, drowned, and zombie villager size, dolphin model, wolf head tilt animation, baby zombie pigman hat, enderman model and animations, specific premium skin animations, classic kelp top bulb texture, blurred lead rope texture, campfire smoke particles, critical hit particles, weak attack sounds, swimming sounds, crop planting sounds, item icon shading, various distant block textures, and internal water transparency values
LionHead07 (lionhead07 on Discord) - Preventing chat closing on hurt, first-person one-handed map attack animation, first-person two-handed map item swap animation, spear model, polar bear attack animation, turtle size and air animation, smooth ender dragon perching, iron golem animation polish, ravager stunned animation, pillager bobbing animation, evoker fang model and animation, witch nose bobbing, blaze and magma cube entity shading, rabbit model, chicken models, semitransparent vex and allay torsos, jumping animation, sprint-jumping animation, various walking animations, smooth animations for slime, magma cube, panda, rabbit, squid, glow squid, and parrot, creeper leg inflation, glowing projectiles, projectile lighting, experience orb colors, first-person hand hurt colors, glass pane shading, composter shading, cave grass colors, baby mob step pitch, baby zombie villager pitch, in-game boat sounds, evoker fang summoning sounds, slime and magma cube attack sounds, iron golem sound pitch variance, iron golem walking particles, armor stand model rotation, instant armor stand pose transitions, more lead rope notches, smaller snowflakes, enchantment attack particles, creaking crumble particles, eye of ender particles, Nether portal particle lighting, fishing particles, llama spit particles, villager angry particles, damage indicator particle color and size, classic sugar cane color, composter brightness, improved torch models, and dripleaf held item poses
Alfombra de Madera (alfombracitarioj on Discord) - Alfombra's MinecraftTool, which was used to generate the classic-style spawn egg textures
Incyada (@incyada on Twitter/X) - Slim skin arm and item pose adjustments
Bagieta (badzietka_ on Discord) - Legacy Console Edition trident model and animation decompilation
MayNL (@maynl.com on Bluesky) - Legacy Console Edition seagrass tint

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Credits Policy
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By contributing a feature to AgentMindStorm, you agree to the following terms:

The name of the contributor and their preferred social media account will be added to the Credits document, along with the features they contributed.

If one of these contributed features is later removed from the pack, the contributor's credit will remain in the Credits List, but the feature will be removed from their line. If all features from a single contributor have been removed from the pack, the list of features they contributed will say "Obsolete features".

Features contributed after July 17, 2023 cannot be removed by request of the contributor. This is to prevent extra work required to remove and redo features when a contributor asks to remove them.

Once a feature has been contributed to AgentMindStorm, or a creator has an agreement to share assets with him, he gains full modification and distribution rights over these features, including all assets (except those which may be owned by Mojang Studios, such as textures) and the right to monetize the features. He may reuse the same features in other resource packs (e.g. A feature contributed for Java Aspects may be used in Console Aspects as well.) He guarantees proper credit until the end of time for contributed features, which will be listed explicitly in the Credits document.

If you wish to use a feature from this pack in your own resource pack, please contact AgentMindStorm on Bluesky (@agentms.bsky.social) or Discord (agentms). AgentMindStorm will not permit you to take features which were contributed from someone else, but he may allow you to use any number of assets from features he created. You must have permission in writing directly from AgentMindStorm; this policy does NOT give permission to reuse assets on its own. For features AgentMindStorm received from a contributor, please contact the contributor directly for permission.