Fixed Vanilla 1.11.0 - Trails & Tales
Made by LateLag (@LateLagMC)

Please don't remove any credits when redistributing, countless hours of effort have been poured into this.
Officially uploaded to [mcpedl.com] and [mcbedrock.com]. Any other source is to be taken with a grain of salt.

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UPDATE CHANGELOG (1.11.0):
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TEXTURES

*Readded updated Weeping Vines' textures, they were removed from the pack by mistake [MCPE-66085];
*Fixed covered Cherry Leaves' background colors [MCPE-170517];
*Fixed double Chest and double Trapped Chest textures not matching the single Chests;
*Fixed Z-fighting in Horse reins;
*Fixed transparent pixels in Drowned's body;
*Fixed multiple issues with desert Villagers and Zombie Villagers' sandals and arms;
*Background in clouds texture is now fully transparent;
*Purple Glazed Terracotta's "sword" shape outline has been tweaked;
*Fixed gray pixels in Camel's leg;
*Corrected shape and color of unused levitation potions;
*Tweaked colors in bed sprites to be more accurate to their block models (Suggested by @ThatGreenBlur) [MCPE-49850];
*Dirt background in UI now matches the Dirt block.
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MODELS

*Updated Squid and Glow Squid model to prevent Z-fighting in the tentacles;
*Updated Cat and Ocelot model to prevent Z-fighting in the tail;
*Elytra wings are now positioned correctly in all of its animations [MCPE-170250];
*Changed Drowned geometry structure again to fully match the player.
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ANIMATIONS

*Made further fixes to the player's swimming animation. This may seem like a bold claim, but I believe it is now 100% bug free!
 -The player's body is now centered while transitioning into and out of the swimming position [MCPE-122663];
 -The player's limbs now transition smoothly into and out of the swimming animation when not standing still;
 -The swimming animation now adapts to different skin heights;
 -If there's any bug left unfixed in the swimming animation, you are encouraged to call me a stupid idiot on Twitter;
*Fixed crouching/sneaking animation [MCPE-170342]:
 -No longer offsets the player model;
 -Properly adapts according to the skin height;
 -Crouching animation now stops when entering swim mode directly from sneak mode [MCPE-166565];
 -Sneak animation no longer plays over emotes;
*Fixed inverted (upside down) skins:
 -Fixed sneaking, swimming, riding and gliding animations [MCPE-166862];
 -The player's legs are no longer swapped;
 -Arm animations for inverted skins are now accurate to the direction the player is looking at;
 -Inverted skins no longer float when looking up or down;
 -Note: These fixes only apply to skins that use inverted animations (Example: Nathan and Erik from the 3rd Birthday Skin Pack). The "Dinnerbone" trick is hardcoded into the game and uses all the same animations as regular skins.
*Gliding no longer plays the crawling animation when near the ceiling [MCPE-170889];
*Made further tweaks to arm animations when swimming/crawling/gliding, transitions now account for the bobbing animation;
*The player's right arm no longer moves while using a spyglass or a goat horn [MCPE-125901];
*The player's left arm now bobs properly when using a spyglass, a goat horn or a brush;
*The shield in the main hand is now prioritized when two shields are being held;
*Tweaked position of the player's first person arm and attachable items in skins with custom heights [MCPE-48870];
*Tweaked position of shield in the armor stand riposte pose to accomodate the clipping fix in 1.20.10.21 Preview;
*Removed player's duplicate first person arm bobbing [MCPE-128317];
*Tweaked zombie swimming animation to match the changed Drowned model.
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DEFAULT TEXTURES ONLY

*Fixed miscolored pixel in spruce planks' texture [MCPE-158025];
*Changed lapis lazuli outline icon in the enchantment table to match the unused fix [MCPE-151909];
*Updated chest textures in some horse variants [MCPE-165390];
*Updated texture of the slowness effect icon;
*Corrected color of unused resistance potion.
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CLASSIC TEXTURES ONLY

*Changed trim material outline icons in the smithing table to match the classic textures;
*Updated potion, splash potion, lingering potion and tipped arrow colors to match the particles;
*Unused lingering potion of luck is no longer blurry.
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PACK

*Changed pack icon once again, hopefully this one stays for longer:
 -As the pack is centered around the vanilla experience, I've only ever used vanilla assets to create pack icons. When redesigning the pack icon in Fixed Vanilla 1.10 I hit a roadblock because I couldn't find a good image for the background, so I ended up settling with something I wasn't quite happy with just for the sake of not holding the release back. The new icon captures the purpose of the pack much better and looks much prettier in my opinion, which is why this one is likely to be final;
*[BLOCKS] Removed obsolete fix for the melon's bottom texture [MCPE-31035];
*[BLOCKS] Removed duplicate repeater and comparator carried textures;
*[BLOCKS] Fixed "candlecake" typo in the feature list:
 -[NEW TEXT] Fixed all 'candle_cake' variants (suggested by @agentms_);
*[TEXTURES] Removed entry from the feature list about the fixed Glow Squid texture, which was no longer in the pack [MCPE-117507];
*[TEXTURES] Reverted change to covered leaves' background textures:
 -After careful consideration, I've realized that the vanilla textures were not "broken" and matched the original vision better;
 -Changed fix for covered cherry and azalea leaves to match the others;
 -This does not affect the change to opaque textures, those are still in the pack;
 -Tweaked feature list entries to be more descriptive of which ones were changed and added bug report references;
 -The game has a bug that prevents the covered and opaque mangrove leaves from being fixed simultaneously, so it will remain as it is in the pack right now and an explanation has been added to the feature list;
*[TEXTURES] Reverted change to leather armor:
 -After careful consideration, I've concluded that it does not fit the purpose of the pack;
*[TEXTURES] Fixed "invisiblity" typo in the feature list:
 -[NEW TEXT] Fixed Phantom having two incorrectly visible pixels when under the effect of invisibility;
*Removed references to the attack animation not being played when holding a brush, as that's become obsolete pretty quickly;
*[MODELS] The feature list entry about V1 villagers has been updated to clarify what was fixed;
 -[NEW TEXT] Fixed V1 Villager and Witch models to mirror the arm texture;
*[MODELS] The credit "Thank you for pointing that out GoldenHelmet, and for the code analysis too!" has been updated:
 -[NEW TEXT] Thank GoldenHelmet for suggesting this one, and for the code analysis too;
*[ANIMATIONS] The pack no longer messes up the villagers' legs when they're sleeping;
*[ANIMATIONS] The pack no longer messes up the position of capes worn by skins with custom heights;
*[ANIMATIONS] Tweaked fixed humanoid animations that include legs to accomodate the new fix for z-fighting leggings and boots;
*[ANIMATIONS] The fixes for the player's third person animations have been separated into their own bullet points in the feature list:
 -I just realized how many of them are in the pack at this point, so they won't all be lumped into this one big list anymore;
*[ANIMATIONS] The bug report reference [MCPE-50236] has been updated to [MCPE-133777]:
 -The issue was resolved and then cloned, so the newer report would be the best place to redirect users;
*[ANIMATIONS] The feature list entry about the piglins' attack animation has been updated to be more descriptive:
 -[NEW TEXT] Piglins' armed attack animation now matches the one used by the Vindicator;
*[ANIMATIONS] Simplified math for all third person arm and cape animations (shouldn't be noticeable visually);
*[PARTICLES] Removed obsolete fix for offset critical hit particles [MCPE-39599];
*[PARTICLES] Reverted change that made critical hit particles more similar to Java Edition:
 -Upon further testing, it turns out it was actually very buggy. Apologies for keeping it in the pack for so long;
*[DEFAULT TEXTURES ONLY] Removed updated armor outline icons to match the smithing table;
*[DEFAULT TEXTURES ONLY] Removed overlapping potion, splash potion, lingering potion and tipped arrow textures;
*[DEFAULT TEXTURES ONLY] Removed obsolete fix for outdated quartz textures;
*[DEFAULT TEXTURES ONLY] Reverted change to crimson and warped stems, as Java Edition updated to match Bedrock;
*[DEFAULT TEXTURES ONLY] Added bug report reference to carried and opaque leaves fix:
 -[NEW TEXT] Fixed all leaves' carried & opaque textures [MCPE-170481];
*Removed format version from blocks.json.