Fixed Vanilla 1.11.0 - Trails & Tales
Made by LateLag (@LateLagMC)

Please don't remove any credits when redistributing, countless hours of effort have been poured into this.
Officially uploaded to [mcpedl.com] and [mcbedrock.com]. Any other source is to be taken with a grain of salt.

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FULL LIST OF FEATURES (1.11.0):
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BLOCKS

*Structure Blocks now use the correct textures [MCPE-48224];
*Bee Nests and Beehives now correctly play wood sounds when placed [MCPE-53577];
*The carried Grass Block top texture now matches the sides;
*Various fixes related to the command completion screen:
 -Fixed 'lit_blast_furnace', 'lit_furnace' and 'lit_smoker' icons [MCPE-48042];
 -Fixed 'lava_cauldron' icon;
 -Fixed all 'standing_sign' and 'wall_sign' variants;
 -Fixed 'tripwire' icon;
 -Fixed 'powered_repeater' and 'unpowered_repeater' icons;
 -Fixed 'powered_comparator' and 'unpowered_repeater' icons;
 -Fixed 'potatoes' and 'carrots' icons;
 -Fixed 'bamboo_sapling' icon;
 -Fixed all 'candle_cake' variants (suggested by @agentms_);
*Cracked & Chiseled Nether Bricks now use the correct sounds;
*Obsidian and Crying Obsidian can no longer be randomly rotated;
*Blackstone slabs, stairs and walls now use the correct textures on their top and bottom sides.
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ENTITIES

*Pillagers and Zombie Villagers now have the correct height [MCPE-42631];
*Zombie Villagers, Vindicators and Pillagers no longer render the armor they're wearing;
*Shulkers are properly scaled now [MCPE-41736];
*Tropical fish no longer have random rotations while flopping;
*Fixed scale and rotation of 2D projectiles [MCPE-66385].
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TEXTURES

*Item Frame and Glow Item Frame breaking particles no longer display black borders;
*Fixed Pillager arms' back texture (suggested by @LilDibbun) [MCPE-48628];
*Cats, Pandas and Wandering Traders’ Spawn Eggs now match the others;
*Fixed misplaced head layer on some Librarian Villagers [MCPE-47297];
*All the "Per Bend" banner patterns are now consistent with each other;
*Several Nether Update textures now match their Java Edition counterparts [MCPE-66085];
*Fixed Phantom Eyes' texture (suggested by @agentms_);
*Fixed Phantom having two incorrectly visible pixels when under the effect of invisibility;
*A few Caves & Cliffs textures now match their Java Edition counterparts [MCPE-122544];
*Fixed opaque Azalea and Flowering Azalea leaves' background colors [MCPE-170481];
*Fixed carried and opaque Mangrove leaves' background colors [MCPE-170481]:
*Fixed covered Azalea, Flowering Azalea and Cherry leaves' background colors [MCPE-170517];
 -Unfortunately, the game has a bug that prevents the covered and opaque colors from being fixed simultaneously, so I've decided that the opaque texture is a more important fix [MCPE-170516];
*Fixed double chest and double trapped chest textures not matching the single chests;
*Fixed Z-fighting in horse reins;
*Fixed transparent pixels in Drowned's body;
*Fixed multiple issues with desert Villagers and Zombie Villagers' sandals and arms;
*Background in clouds texture is now fully transparent;
*Purple Glazed Terracotta's "sword" shape outline has been tweaked;
*Fixed gray pixels in Camel's leg;
*Corrected shape and color of unused levitation potions;
*Tweaked colors in bed sprites to be more accurate to their block models (Suggested by @ThatGreenBlur) [MCPE-49850];
*Dirt background in UI now matches the dirt block.
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MODELS

*Updated Cats and Ocelots’ models;
*Fixed V1 Villager and Witch models to mirror the arm texture;
*Fixed Drowned model [MCPE-100974];
*Piglins, Zombified Piglins and Piglin Brutes no longer have gaps in their tusks [MCPE-83202];
*Updated Strider's model;
*Hoglin & Zoglin model now matches Java Edition;
*Capes no longer disconnect from the player's body when running;
*Updated Villager, Witch and Illager models to include the full coat textures [MCPE-155044];
*Fixed Enderman model [MCPE-63364];
*Fixed Allay's head being offset [MCPE-167821];
*Tweaked every humanoid mob's geometry to follow a more similar structure to the player's model:
 -This was done so all of their animations can work for any of them (Mainly the Piglin dance, obviously);
*Updated Squid and Glow Squid model to prevent Z-fighting in the tentacles;
*Updated Cat and Ocelot model to prevent Z-fighting in the tail;
*Fixed size and position of Elytra wings [MCPE-170250].
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ANIMATIONS

*Fixed Wolf tail being disconnected from the body when sitting [MCPE-31121];
*Made several tweaks to the player's first person animations:
 -Tweaked hand position [MCPE-47877];
 -Tweaked hand position while holding maps;
 -This will be changed further in a future update;
 -Tweaked punching/mining animation with held maps;
 -Tweaked hand animation for loading crossbows;
 -Tweaked position of arm and attachable items in skins with custom heights [MCPE-48870];
 -Removed player's duplicate first person arm bobbing [MCPE-128317];
*Fixed arm swing (attack) animation (Thanks for the reference footage, @carlosisawsom55!):
 -Arm rotations now match older versions and Java Edition [MCPE-47940];
 -The animation is once again directional [MCPE-54697];
 -The animation is no longer cut off at the end [MCPE-133777];
 -The animation no longer plays constantly [MCPE-167696];
 -All of these fixes also apply to both Endermen and barehanded Piglins, which use the same animation;
*Fixed sneaking/crouching animation:
 -Crouching no longer offsets the player model [MCPE-170342];
 -The animation once again properly adapts to custom skin heights;
 -Crouching animation now stops when entering swim mode directly from sneak mode [MCPE-166565];
 -Sneak animation no longer plays over emotes;
*Fixed player's swimming and crawling animations:
 -The player model is now centered while transitioning into and out of swimming/crawling [MCPE-122663];
 -The limbs now stop moving when idle in the swimming position [MCPE-122664];
 -The head is now rotated correctly when crawling [MCPE-170838];
 -The head and limbs now transition smoothly into and out of swimming/crawling;
 -The player's swimming and crawling animations are now slightly slower, matching older versions and Java Edition;
 -The swimming/crawling animation now adapts to different skin heights;
*Made several tweaks to the player's third person arm animations when using certain items:
 -Tweaked all arm animations to be more accurate when the player is swimming, crawling or gliding;
 -The player's arms are now animated when using a trident or a spyglass while swimming or crawling;
 -The player's right arm no longer moves while using a spyglass or a goat horn [MCPE-125901];
 -The player's left arm now bobs properly when using a spyglass, a goat horn or a brush;
 -The shield in the main hand is now prioritized when two shields are being held;
*Fixed inverted (upside down) skins:
 -Fixed sneaking, swimming, riding and gliding animations [MCPE-166862];
 -The player's legs are no longer swapped;
 -Arm animations for inverted skins are now accurate to the direction the player is looking at;
 -Inverted skins no longer float when looking up or down;
 -NOTE: These fixes only apply to skins that use inverted animations (Example: Nathan and Erik from the 3rd Birthday Skin Pack). The "Dinnerbone" trick is hardcoded into the game and uses all the same animations as regular skins.
*Cape rotation range now better matches Java Edition;
*Capes no longer clip through chestplates [MCPE-90996];
*Brushing animation is now uniform;
*Brushing animation speed now matches Java Edition;
*Drowneds now use the correct animation when holding items in the offhand [MCPE-37425];
*Piglins' dancing animation has been updated to its more recent version [MCPE-83828];
*Piglins' armed attack animation now matches the one used by the Vindicator;
*Corrected the bobbing animation for humanoid mobs (players included);
*Gliding no longer plays the crawling animation when near the ceiling [MCPE-170889];
*Fixed baby squid being slightly offset (thank GoldenHelmet for suggesting this one, and for the code analysis too!) [MCPE-114253];
*Strider now changes walking animation when being ridden [MCPE-93027];
*Fixed the humanoid mobs' legs moving with their bodies in certain animations;
*Tweaked the positioning for all item attachables (bow, crossbow, trident, shield, spyglass):
 -This is a temporary patch until I can fully fix these.
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PARTICLES

*Fixed Campfire smoke size;
*Added back transparency to Campfire smoke particles;
*Campfire Smoke now fades at random, more closely resembling Java Edition;
*Entities on top of bubble columns no longer produce white bubbles [MCPE-43881];
*Conduit particles have been updated to match Java Edition;
*Explosion particles now match Java Edition.
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DEFAULT TEXTURES ONLY

*Added newer textures that were missing [MCPE-46125];
*Minecart with Command Block’s inventory icon is now purple to match the Repeating Command Block;
*Fixed all unused potion, splash potion, lingering potion and tipped arrow textures [MCPE-44210];
*Fixed all original six leaves' carried & opaque textures [MCPE-170481];
*Adjusted lava animation speed [MCPE-46187];
*Adjusted lava animation frame order (suggested by @melamed_tal via DM);
*Jungle Leaves once again correctly color the fruits in item form [MCPE-44116];
*Updated textures for old Villagers and Zombie Villagers from before 1.11;
*Fixed Lily Pads' carried texture [MCPE-44206];
*Fixed Large Fern & Double Tallgrass' carried textures;
*Tweaked Tallgrass, Fern & Vines' carried textures (Can't fully fix this one yet because of MCPE-53775);
*Fixed missing pixel in Tallgrass carried texture;
*Beds' textures now match Java Edition;
*Updated Steve and Alex skins (Note that these will only appear through the Player Head item, a resource pack or a skin loading error.) [MCPE-165903];
*Updated several UI elements.
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CLASSIC TEXTURES ONLY

*Corrected Smithing Table texture [MCPE-44163];
*Corrected Glass and Glass Pane texture to have a fully transparent background again [MCPE-23783];
*Added old Shield texture (suggested by @Konerwhite);
*The Honey Bottle texture now matches the other bottles;
*Added original Crying Obsidian texture;
*Regular Nether Bricks now match their variants' colors;
*The Nylium textures now match Netherrack;
*The Nether Gold Ore texture now matches Netherrack;
*Added back the original lodestone compass texture;
*Zombified Piglin and Vex models have been updated to match the Piglin and the Allay:
 -Although these new models came after the texture update, they would have been updated regardless;
*Changed trim material outline icons in the smithing table to match the classic textures;
*Updated potion, splash potion, lingering potion and tipped arrow colors to match the particles;
*Unused lingering potion of luck is no longer blurry.