GHOST ADD-ON (BETA V2) CHANGELOG:

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GHOST NPCS:
 - Made ghosts more environmentally aware when facing a target, for example, it no longer uses telekinesis on a target that is beneath the block.
- When ghosts are intangible, they only take fire damage when exposed to the sun
- Improved telekinetic arm animation
- Ghosts no longer spawn under a new moon
- Added new default skins as ghost variants

GHOST PLAYER:
- Increased the time between abilitiy goals from two to five minutes.
- When intangible, you only burn when exposed to sunlight
- Improved telekinetic hand animation
- Improved intangible walking animation
- Fixed the glitch. You can now use the Totem of Resurrection when experiencing the invisibility goal.
- Upgraded Intangibility. You can no loner interact with the world when intangible, which includes placing and/or breaking blocks.
- Added Block Telekinesis. Players are now able to move blocks with their minds.
- Added mushrooms to the possessed Mooshroom.
-Added new possessed mobs: Fox, Enderman, Frog, Slime, Magma Cube, Ocelot, Silverfish, Endermite, Goat (No ram), Camel?
- Reduced requirement for Telekinesis Goal. Now you can unlock Telekinesis with 50 levels of experience..
- Fixed a few size issues with some of the possessed mobs
- Fixed Possessed Mob walking speeds. Turn off 'Settings>Video>FOV Can Be Altered by Gameplay' for optimal gaming experience.
- Fixed Ghost Transformation issues
- Fixed Possessed Sheep textures

GENERAL:
- You can now set your spawn point as a ghost at a tombstone. Ensure that you are the closest Ghost Player to the tombstone
- Added a new set of steel equipment, including steel tools, weapons and armor, as well as a new steel polearm. Steel has been well integrated into the world - it can be found naturally in woodland mansions and pillager outposts.
- Updated tombstones: you can now plant flowers on it (excluding "red_flower" variants, "sapling" variants, bamboo and cactus; dandelions and cherry saplings are accepted.)